Design Approach

  1. A shared design system: I built and maintained core sections of a design library that two product teams, Customer and Partner, both relied on, so the experience stayed consistent no matter who designed it.

  2. Built to scale across a large team: with 21 people moving at once, I created the file structure, handoff guides, and training that kept designers, developers, and stakeholders aligned.

  3. Validated with real users: I stood up the team's usability-testing workflow and tested key pages on both desktop and mobile, so decisions were proven with real users instead of assumed.

Research & Discovery

The audience shaped everything. Symetra's customers were working professionals, 45 and up, with household incomes between $100k and $150k: people comfortable managing money online, but newer to doing it with their insurer. That meant the experience had to earn trust quickly, stay clear and jargon-free, and offer the same ease they already expected from their bank or their favorite store.

To keep the work honest, I helped move the team onto UserTesting.com and wrote a workflow so anyone could run a study. I then tested key pages, like Policy Details, across desktop and mobile, and fed what I learned back into the designs. The goal was simple: validate with the actual audience rather than design for an assumption.

The Solution

Everything in one place.

The digital customer experience gave Symetra's customers a single home for the parts of their policy that used to live on paper. Working across the team, I helped design the core pages customers would rely on:

Each one took something that had been a paper form or a phone call and turned it into a task a customer could finish in a few taps, on whatever device they happened to have.

Organizing the Work

The most valuable thing I did on this project wasn't a single screen; it was making a 21-person team able to move as one.

We started with every feature crammed into a single Figma file. It buckled fast: as features grew, stakeholders, analysts, product owners, and developers all struggled to find the designs they needed. So I separated each feature into its own Figma file, with a consistent page structure everyone could navigate. The same instinct that keeps a design library clean, one clear home per thing, kept the whole team unblocked.

I paired that with two more pieces of connective tissue. Because design and development worked the same features in the same sprints, I wrote a handoff guide so everyone always knew whether a feature was ready to build. And because Symetra's in-house designers were newer to Figma, I built hands-on trainings, grounded in discussion and practice rather than slides, so the team could contribute to the library without creating design debt. The result was less rework, fewer crossed wires, and one shared source of truth.

Impact

Symetra's Digital Customer Experience launched in December 2020, taking a customer relationship that had been almost entirely paper-based and putting it online, in customers' hands.

Reflection

Symetra taught me how much I value product design over one-and-done agency work. In a lot of settings, you design something and never see it again. Here, I got to build something, watch real people use it, and keep refining it, and that loop of designing, testing, and improving is the part of the work I care about most.

Have a project idea in mind? Let’s chat about how we can bring it to life— virtually, from anywhere in the world!

Have a project idea in mind? Let’s chat about how we can bring it to life— virtually, from anywhere in the world!